Passionate about Gameplay, Systems, and AI Programming, I'm a game developer driven by the love of crafting immersive experiences and dynamic mechanics.
Some of my biggest inspirations come from games like the Dark Souls series and classic MMORPGs, which have shaped how I approach game design: deep systems, rewarding exploration, and meaningful challenges.
I aspire to one day develop my own Soulslike or Metroidvania title — something that fuses:
Thoughtful combat mechanics
Clever level design
Reactive AI behavior
Atmospheric 3D worlds
...all with that signature "one more try" feeling.
AI Programming – Behavior Trees, State Machines, Pathfinding
Systems Design – Inventory, Progression, Stats, Save Systems
Gameplay Programming – Combat, Movement, Abilities
Unity & Unreal Engine – Proficient with both, but especially love working in Unity with C#
I’m currently building projects that explore:
Action-platformer mechanics
Enemy behavior systems
Metroidvania-style progression and worldbuilding
Multiplayer prototypes and networking
If you're into challenging games, clever mechanics, or just want to talk about game dev, feel free to follow me or reach out!